Patch notes
What’s new
at the table.
Short notes for each release. Card coverage grows continuously — the engine only ever claims a card when every clause of its text is modeled, so “more cards” always means “more cards played correctly.”
0.8.5 Aug 3, 2026 current
- +125 more cards fully simulated — including goad triggers, typed devour, kicker land-tutors, “can’t attack you” auras, artifacts that animate into creatures, and triggers gated on what you don’t control.
- Attack triggers that target a defending player’s creature now use real targeting — hexproof and protection are respected.
- Bug fixes and stability improvements.
0.8.4 Aug 2, 2026
- Save a replay of a live game at any point from the menu — not just at game over.
- When an action isn’t allowed, the game now tells you why and names the card involved.
- Lands that reveal a card as they enter now offer the real choice.
- Fixed two ways the AI opponent could get stuck “thinking” forever.
- Landscape layout fixes across nine screens; expanded card coverage; bug fixes.
0.8.3 Aug 2, 2026
- Fixed touch input being offset after rotating the device in the installed (home-screen) app.
0.8.0 Jul 30, 2026
- The four-player table — play a full four-seat game against three bots in the browser, with four-seat mulligans, game-over handling, and replays.
Releases before 0.8.0 predate these notes.